- none: No noise.
- gaussian: Gaussian noise. Adding a noise RGB value (x;x;x) to the color. The x value is a random value calculated from a normal distribution with mean = 0 and deviation =
noiseDeviation .- noiseDeviation: The value of the standard deviation of the normal distribution that adds noise to the stimulus. Positive (or zero) decimal value. Time-dependent.
noiseTimePeriod : The duration of each different noise calculation. If you set this value to 1 frame the noise will change each frame. If you want a static noise, you can make this value longer than the duration of the stimulus. Time property.- noisePosition: The position of the origin of the noise. Making this parameter dependent on
time you can move the noise in a certain direction. 2dPosition property. Time-dependent. - noiseRotation: The rotation of the noise. Angle property. Time-dependent.
noiseSize : The size of the blocks with the same noise. From 1 pixel to the size of the stimulus. 2dSize property. Time-dependent.
perlin : Simple Perlin noise implementation with a parameter for the intensity of noise and another parameter for smoothness.noiseIntensity : Intensity of Perlin noise that is added to the stimulus. Value from zero to one. Time-dependent.noiseTimePeriod : The duration of each different noise calculation. If you set this value to 1 frame the noise will change each frame. If you want a static noise, you can make this value longer than the duration of the stimulus. Time property.- noisePosition: The position of the origin of the noise. Making this parameter dependent on
time you can move the noise in a certain direction. 2dPosition property. Time-dependent. - noiseRotation: The rotation of the noise. Angle property. Time-dependent.
- noiseSmoothness: The smoothness value of the Perlin noise implementation. Value from zero to one. Time-dependent.